Bio.


GENERAL INFO.

Full Name: Satre Aley
Aliases: (The) Guardian, Young Wolf, Chosen One, Godslayer, Kingslayer
Gender and Pronouns: Cis Female; She/Him
Place of Birth: The Reef, Asteroid Belt, Sol System
Heritage: Reefborn Awoken (Humanoid Alien)
Date of Birth: Unknown
Age: Unknown; Middle-Aged for Species
Parents:

Siblings: Children: N/A
Other Family: N/A

Allergies: N/A
Addictions: N/A
Mental Conditions/Disorders: N/A
Physical Conditions/Disorders: N/A


APPEARANCE INFO.

Features: Softer, angular features with a long, wide nose, high cheekbones, and focused eyes. She also has ornate grey marking on forehead and inner eye region.
Voice Claim: Grey Griffin
Eye Color: White (Glowing)
Hair Color: Dark Purple
Hairstyle: Buzzcut
Build: Muscular and lithe, with strong legs and a long torso. Satre has slim, sloped shoulders and a less-defined hourglass shape.
Height: 6 feet and 3 inches (approx. 190 cm)
Weight: 185 pounds (approx. 84 kg)


SOCIAL INFO.

Connections: N/A

Relationship Status: Single
Sexuality: Lesbian


MISC. INFO

Powers:

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The surname Aley is Turkish, with the meanings Flame; Brightness; Light.

Satre prefers not to talk unless absolutely necessary, having gone as long as up to 4 years without verbal communication.

In the Distributary's universe, time flows differently, and Awoken society has had thousands upon thousands of years to flourish and build. The centuries in which Humanity suffered the Dark Age saw the exponential growth and abundance of the Awoken in their pocket universe.

Satre is an immortal/near-immortal being. On the Distributary, Awoken are immortal due to the time flow. Off of the planet, though, the Awoken still live considerably longer lives than their human counterparts.

Satre is a Hunter Gunslinger. She specializes in trapping enemies, killing enemies from a distance, and using acrobatics to disorient opponents.


BACKGROUND.

Satre is unaware of her origins in The Reef, and of her warm upbringing. She is a resurrected corpse from the Golden Age brought back to life by the Traveler's Light carried by a Ghost, an artificially intelligent flying robot that can assist the Guardian in tactical situations. What little history remains is recounted by this Ghost.

At some point in her time prior to death, Satre was allegedly involved in the Taken War, where Ghost speculates that prior to she had once been a part of the exodus during the Collapse and had somehow fallen by The Wall, resulting in her death.

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DESTINY 2

Centuries after the Collapse, Satre was found and resurrected by a lone Ghost searching the Cosmodrome, but before Ghost could explain what had happened, he was interrupted by the roars of a Fallen Captain who had been tracking him. Ghost then led Satre into The Wall and helped her find her first weapon—a battered, ancient Khvostov 7G-02. After foraging for more gear, Satre kills a Fallen Devil Captain named Rahn, and escapes in an Arcadia-class jumpship revived by Ghost just as Riksis emerges. As Satre departs, the Fallen vainly attempt to shoot it down, and a mysterious stranger looks on as she departs.

After flying through a storm over many leagues of land, Satre arrives at The City, a place Ghost describes as the "last safe city on Earth" and "the only place The Traveler can still protect".

Satre gets acquainted with the various Tower residents including the three Vanguard leaders, the Gunsmith, Master Rahool and the Bounty Tracker, as well as the Postmaster and the Tower Shipwright who helps repair her ship. Along the way she visits other Tower residents of lesser importance, including the three Faction leaders and Tess Everis.

Afterward, Satre returns to the Cosmodrome to find a Warp Drive. She locates a downed Guardian's ship and learn the location of where an existing drive might be found. After battling and killing Riksis, she acquires the drive and returns to the Tower to have it installed. Later that night as Satre looks up at the Traveler, she meets with the Speaker, who had been with the City since its foundation. The Speaker answers some Satre's unasked questions, namely what the Ghosts are, and a brief summary of the Traveler's history with humanity. He then confides in her his deepest fears: that the Darkness is returning and humanity won't be able to survive it this time.

Satre asks what she can do to help, and the Speaker encourages her to join those already fighting to defend Earth until a cure for the Traveler could be found; adding wryly that he hoped Ghost chose his Guardian prudently, to which the robot reaffirms emphatically it did.

Returning to the Cosmodrome at the request of the Speaker, the Guardian heads to the old Skywatch—a complex that once maintained communications with Earth's former colonies—and find the Fallen in an uproar. Pressing deeper into the Lunar Complex, the Guardian discovers another enemy: the Hive. After eliminating all of the Hive enemies they encounter including a Wizard named Gotra, Ghost recalls the Hive have not been seen on Earth for centuries, surmising that their presence here may herald another invasion.

Shortly thereafter the Vanguard reports an upsurge in Fallen activity all over the Cosmodrome. Connecting to the vehicle grid, the Guardian makes their way to the Forgotten Shore via their Sparrow and find a Fallen amplifier. After searching out a second one, Ghost discovers both are linked to the Skywatch as they make their way to the next. Finding a Fallen encampment inside the Terrestrial Complex, they defeat the aliens and hack into one of their machines. In doing so, Ghost encounters resistance from an unknown entity and investigates further while the Guardian defends him against Fallen forces.

After Ghost retrieves the necessary data they destroy the machine. Ghost reports the existence of an ancient Warmind, Rasputin, who somehow survived the Collapse and is defending something later revealed to be the Terrestrial Array in the Cosmodrome.

In an effort to raise this Array, the Guardian finds a lost Dead Orbit team and extracts the codes from their dead Ghosts. Beating off the Hive, who have established a large presence there and are in conflict with the local Fallen, the Guardian enters the Terrestrial Complex once more. Sensing the increased presence of Darkness, Ghost quickly gets to work opening up the Array just as Hive Tombships arrive.

As the Guardians battles the oncoming Hive, including a Hallowed Knight, a satellite dish awakens in the distance and pivots skyward. Once the battle is over, Ghost reports that Rasputin took control of the array and is expanding his reach throughout constructs across the solar system.

Shortly thereafter, at the request of Commander Zavala, the Guardian partakes in a Strike to eliminate Sepiks Prime, Prime Servitor of the House of Devils. Locating the Lair beneath a colony ship the Guardian kills a Baron named Naksis and destroy a Fallen Walker barring their way, and battle Sepiks. After a fierce battle the machine is destroyed, ending the Devils' threat.

On Earth's Moon, the Guardian picks up the trail of another Guardian who went dark searching for a way into the Hive fortress. After hacking a Golden Age colony base, the Guardian travels to the Temple of Crota where they fight off members of a shattered fallen house as well as Hive forces led by Wizard Vurok. Unable to save the Guardian, Ghost recovers the fallen guardians’ Ghost's memories and learns that the Hive are raising an army to invade Earth. Just moments before engaging the Hive, the Guardian hears an unknown voice and catches a glimpse of the Exo Stranger just before the Temple doors open.

In an attempt to uncover further information on what the Hive are planning, the Guardian infiltrates the The World's Grave and kills its keeper, Kranox. The Guardian's Ghost then steals as much data as possible before the two return to warn the City. After looking through Cryptarch records on the Temple, the Guardian infiltrates the Hellmouth once more and claims the Sword of Crota, killing its guards and shattering it in the process. While inside the Hellmouth, the Guardian also follows a lead from the vanished Warlock Osiris, seeking the fabled Shrine of Oryx - a tribute altar. After killing Frigoris and his Fallen crew, the Guardian defeats the shrine's priest, Sardok, and destroys the Shrine.

After successfully decrypting the information from the World's Grave alongside the Cryptarchs, the Speaker broadcasts an urgent transmission to all Guardians claiming that a Hive ritual is draining the Traveler's Light and that nothing else is more important. The Guardian then returns to the Hive Temple and after receiving a message from the Exo Stranger inviting them to come find her if they are successful, kills the Siphon Witches, effectively preventing them from stealing any more of the Light.

Following the Stranger's coordinates, the Guardian travels to the Ishtar Sink on Venus, where they are ambushed by alien cyborgs known as the Vex, described by Ghost as "war machines". After reactivating an extensive series of sensors established by other Guardians to track these machines, the Guardian meets with the Exo Stranger in the Ishtar Academy. There, she informs them of the Black Garden, the birthplace of the Vex, and a powerful entity responsible for keeping the Traveler in a state of catatonia.

Before the Guardian could ask any more questions however, the Stranger suddenly vanishes following a mysterious conversation with an unknown individual. Ghost suggests they go to the Awoken in order to find the Garden's location, an option he had brought up during the discussion. Wistfully he wonders if they could stay with the Vex, as the idea of traveling far into danger was not something he liked, and the Guardian jokingly calls him "little light" after the Stranger's remark. Ghost firmly objects.

The Guardian travels to the distant Reef and is intercepted by two Awoken Guard Galiots who demand an explanation as to the Guardian's intrusion into Reef space. The Guardian states their mission and the Guardian is escorted to the Vestian Outpost. After gaining an audience with Queen Mara Sov, the Guardian meets with the Prince, Uldren Sov. Sov mockingly reveals he had been the one to let them in, and attempts to deny them an audience with his sister the Queen.

Two Fallen guards armed with spears emerge from behind the Queen's throne, however; alarmed, the Guardian seizes a weapon from one of the Awoken Guards and prepares to shoot just as Uldren puts a knife to the Guardian's throat; Mara's subsequent appearance defuses the hostilities and the prince apologizes. The Guardian reiterates their request for the location of the Black Garden. Despite this, Uldren denigrates them until his sister requests his council. After a moment of conferring, Uldren offers them a deal: they bring the head of a Vex Gate Lord and the Awoken would give them location of the Garden. In spite of the Guardian's skepticism and Ghost's stammering, the two set off for Venus once more, determined to succeed.

In order to find a Gate Lord, the Guardian travels to an old research station of the Ishtar Collective, defeating a Cyclops and analyzing its mind core. Armed with vital intel on the nature of the Vex as well as the means with which to summon the Gate Lord, the Guardian sets off. While at the Ishtar Academy, the Guardian kills Graliks, a Baron of House Winter, a High Servitor named Simiks-3, and secures an ancient Golden Age Archive for the Cryptarchs.

During their mission, the Guardian takes a detour to hunt down Draksis, the Kell of House Winter, as reports place him in a nearby group of caves. Battling their way aboard the Ketch, they find and kill the Fallen leader as well as his guards. Back on track with the Fallen threat dealt with momentarily, the Guardian reaches the Endless Steps. After summoning and slaying Zydron, the Guardian returns to the Reef.

The Guardian brings the Gate Lord's head before the Queen, to their astonishment. Reafirming their request for the location of the Black Garden a reluctant Uldren cuts out the now dead eye from the Gate Lord and gives the Guardian coordinates for the Garden's location. The Queen then addresses the Guardian directly, telling them they owe her. Courteously, the Guardian thanks her for her help and leaves, politely ignoring Uldren's mocking well-wishes.

The Guardian flies to Mars, stronghold of the enigmatic Cabal, and infiltrate a scout bunker. There they learn that the heavyset, militaristic aliens are locked in a massive attrition war with the native Vex with neither side gaining much ground. Venturing into Giants' Pass they break into a local computer and trigger a response from the Cabal; after a brief battle they kill a Bracus named Tho'ourg and retrieve his Access Key. Moving to the Valley of the Kings they spot a mountain Cabal outpost standing guard before a vast Vex Gate seething with dark energies. Using the Access Key, the Guardian has Ghost hack into the Cabal network, learning that the aliens have made significant progress in cracking Vex defenses. The Gate then starts surging with activity and they break off to defeat an onslaught of Vex, with Ghost remarking they would have to fight the Cabal after all.

Journeying through the Scablands, they discover a Vex Spire deep within the Rubicon Wastes. Within the Legion's Keep they encounter an army of Cabal intent on stopping the intruders, their Primus, Sha'aul, leading them. As Ghost repowers the Gate Lord's eye - the Vex Conflux forming - the Guardian obliterates the enemies and kills the Primus without much effort.

Upon a request from Master Rahool they venture to a buried city nearby and flush out the Cabal there. Atop an old Clovis Bray facility inside the Hollows they find the Cabal and Vex battling over a computer terminal. Killing Bracus Tha'aurn they clear out the opposing forces and secure the computer only to find that Rasputin has taken control of the old Martian Warmind's systems and locked it down.

Somehow aware of the Guardian's effort to breach the Garden, the Vex suddenly surge across Freehold, overwhelming the Cabal and forcing a response from the Guardian as well. Delving into the Tharsis Junction the Guardian destroys several active Transfer Gates, destroying a Vex Minotaur called the Prohibitive Mind in the process.

The Guardian heads for the Vex Gate leading to the Black Garden, entering the Valley of the Kings before fighting off waves of Vex. Finally teleporting through the Gate as it reacts to the charged eye, the Guardian cautiously passes through a graveyard of frozen Vex, their immense age indicated by the plant life growing on them. Some activate and attack the Guardian but are subsequently destroyed.

Battling their way across the Garden, they pass a cliff overlooking the Vex realm, Ghost remarking that "something dark" lay beneath, and eventually come upon a barrier blocking their way. After destroying the Divisive Mind Cyclops protecting it, the Guardian reaches the entrance to the Heart of the Garden. They activate another Spire directly before the Entrance itself. Ghost inputs the charged Gate Lord eye, and the Vex gate opens.

Inside the chamber they encounter a curious sight: dozens of ancient Vex kneeling with their arms apart before a large writhing mass of Dark energy within a large coliseum. Three large statues of Gate Lords ring the worship ceremony. As they look on, the Vex begin to react to their presence sluggishly, as if the arrival of an alien intruder was unfathomable to them. Ghost sarcastically inquires if the Guardian could kill a god, to which the Guardian replies they didn't "have much of a choice". The Heart pulses with energy, animating a nearby statue and commencing the battle.

As each statue is brought to life, one by one—revealed to be the Eschaton Mind, the Imminent Mind, and the Primeval Mind—the Guardian destroys them. With the death of its protectors, the Heart grew visibly weaker; Ghost encourages the Guardian to keep fighting as the Vex bring in tens of reinforcements, until at last the final Mind is destroyed. The Heart contracts upon itself and the coliseum shakes violently as it explodes in a blinding flash. The Heart had been destroyed and, as Ghost said in surprise, they were back on Mars. The Darkness was retreating and the Light, ostensibly captured by the Heart, was returning back to the Traveler.

Summoned back to the City by the Speaker, who then gives a congratulatory speech thanking all of the Guardians for their work, the Guardian responsible wanders into the Hanger where the Exo Stranger stood looking at the Traveler. She remarks that even though it is a time for celebration, the fight was far from finished. Giving the Guardian her Rifle she turned and departed, warping away in a disintegrating cloud of bluish-white energy. The Guardian then repowers their ship and takes off into orbit, preparing for their next mission.

The Guardian and a fireteam descends into the depths of the Hellmouth, and kills Phogoth, the Untamed before the Hive can unleash it on the City. A fireteam of Guardians descends far below the Ishtar Academy and slays Sekrion, Nexus Mind, dealing a devastating blow to Vex efforts and delaying Venus' transformation into their network. A Guardian fireteam is sent to stop the Fallen House of Winter from restoring the "soul" of Aksor, Archon Priest. Commander Zavala tasks Guardians with taking out Cabal High Command, and sends a fireteam to lead an assault on the Cabal Imperial Land Tank and take out their leader Valus Ta'aurc, breaking the Cabal's grip on the lost city of Freehold. The Cabal also unleash the Psion Flayers to locate one of Rasputin's usurped AI cores buried in the Dust Palace to attempt to break his control over Mars' defenses. In response, a Guardian fireteam is deployed to secure it. The Flayers are defeated, and Rasputin locks down the machine. Using data from a reclaimed Ishtar archive a Raid-team of Guardians follow in Kabr's footsteps and pierce the Vault of Glass. They slay the mighty Templar and its Oracles, avoid the Gorgons, and confront Atheon, Time's Conflux in the Glass Throne. Using the Aegis they defeat the Vex overseer and break the Vex's control over the Vault.