FALLOUT 4 MODS
This list currently includes console mods! For this list, I provide my list in load order, meaning that things should (hopefully) work as intended. You can install the mods in any order (on console), but will have to manually rearrange them to make them work properly and with as little conflict as possible.
(CONSOLE)
This is my personal load order for Fallout 4 on the Xbox One! Provided is the mod title, as well as a brief summary of what the mod is/does, written by yours truly.
Mods (Show/Hide)
Unofficial Fallout 4 Patch [UFO4P] | A master mod for bug fixing and increased mod support. This mod is practically the baseline for your modding experience, as many (if not all) will require it. |
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NAT - Natural & Atmospheric Commonwealth | A weather, lighting, and visual overhaul with a load of customizeable presets, as well as tools to create your own. |
AWKCR - No DLC Version + Patches | The All DLC version of this mod seems to be glitched with the new update, so the best course of action is to install the No DLC version and then download the DLC patches; This mod is a master file mod that allows other modders to create and modify armor, adjust the appropriate crafting menu categories, and modify the workbenches for armor, weapons, and clothing. |
Workshop Framework | A master file mod that allows other modders to open up the settlement/workshop system, as well as stabilize the workshop as a whole for players who enjoy settlement building. |
AWKCR - DLC Patches | The All DLC version of this mod seems to be glitched with the new update, so the best course of action is to install the No DLC version and then download the DLC patches; The order I've placed these in in my load order is... Far Harbor Patch, Nuka World Patch, Automatron Patch, Contraptions Patch, Vault-Tec Patch. |
NAT - Natural & Atmospheric Commonwealth Far Harbor Patch | A weather, lighting, and visual overhaul with a load of customizeable presets, as well as tools to create your own. |
NAT - Natural & Atmospheric Commonwealth Nuka World Patch | A weather, lighting, and visual overhaul with a load of customizeable presets, as well as tools to create your own. |
Settlement Electricity Overhaul | Works to make running electricity in your settlements clean and wireless by adding a fusebox with seemingly unlimited power and an unlimited radius. |
[SMM] Settlement Menu Manager | Allows for modders to add custom menus within the settlement system, and makes it easier to uninstall these mods without breaking your build menu. |
Armorsmith Extended Full Version | Expands on the existing clothing/armor system, allowing for the layering of different pieces (e.g., hats and bandanas), modification of standard clothing, completely revamps the modificaiton system as a whole, and much, much more. |
Boston - Less Enemies | Mitigates the notorious overload on the game's engine (due to the way Bostom was programmed) by reducing the NPC spawns around various locations within Boston. |
[XB1] [English] Full Dialog Interface | Replaces the "mood" responses with a fuller interface mimicking that of older titles, such as Fallout 3 and Fallout: New Vegas. Allows you to see what your character is actually going to say. |
Settler and Companion Dialogue Overhaul | Gives a new life to the Fallout 4 world by reducing the repetitive companion dialogues, adding situation-appropriate dialogues, giving the option to instantly retrieve side quests from designated companions, and more. |
Face Texture Glitch A | Fixes a glitch with preset replacements and general appearance mods, where navigating backwards through the presets (e.g., going from preset 4 to preset 3) will change your character's skin tone on just their face. |
Presets that May Be Handsome | Replaces several male character presets (notably, presets 12-15) with customized alternate presets that don't take away from that rugged wasteland charm. |
Cheat Terminal [Xbox One] | Adds a holotape cheat menu that lets you manipulate and modify the game in various ways, including adding items to your inventory, saving and accessing non-marked coordinates, altering quest progression/fixing bugged questlines, and more. |
Enhanced Blood Textures (1K) | Revamps the way blood works, including adding more realistic splatters and spirts, increasing the amount based on type of wound, adding pools and trails, and making robotic/synthetic characters bleed oil. |
[XB1]Realistic Ragdoll Force | Reduces the physics on ragdoll animations, making for a more realistic approach where enemies will slump down where they stand, opposed to flying 50 feet back from a single handgun round. |
Realistic Death Physics - No Animations | Similarly to above, adjusts the physics to reduce that cartoon-ish impact that often happens during death animations. |
Take A Knee - 3rd Person Stealth Based Animations | Adjusts the 3rd Person stealth idles and animations for pistols and assault rifles, taking a more modern approach to the style. |
Everyone's Best Friend (Dogmeat + Companion At Same Time) | Adjusts the companion code so that you can have other named companions and Dogmeat following at the same time, more closely mimicking the older rule of "one human; one non-human" (that said, Dogmeat and Strong will get along as well in this mod, so no worries there). |
Another Green Mod with LOD - DLC | A performance-friendly green mod with generated LOD object meshes and terrain textures that adds more trees and grass to the world and its alternate locations! |
Goodfellow's Glorified Goodneighbor | Revamps Goodneighbor's interiors and exteriors to turn it into a truly bustling, active community. |
Restoring the Castle | Adds a questline to revamp and reinforce the Castle after taking it back for the Minutemen. |
[XB1] Femshepping's Diamond City Edit | Revamps many things within Diamond City, primarily in rebuilding the Mega Surgery Center and decor. |
HighTide's Wasteland Expansion [XBox] | Adds many more structures to the Commonwealth including raider structures, terminals, and hidden interiors. |
HighTide's Wasteland Expansion Plus [XBox] | Adds more elements to the previous mod, such as: New NPCs, new quests, new items, new companions, and much... much more. |
[XB1] Sanctuary Basement | Remodels the Sanctuary Basement into a small player home. |
Realistic Sound XB1 | Adjusts in-game sounds to add more reverberation and depth to the Commonwealth. Echoes will bounce off objects, explosives will feel more powerful, and much more. |
Realistic Low Health | Adds color desaturation and the sound of blood swooshing in the ears to create a more realistic, near-death experience. |
K-9 Harness - Tactical Body Armor and Backpack for Dogmeat | Gives Dogmeat some armor! There are a variety of armors with different colors and faction-appearances, as well as modifications that increase Dogmeat's damage resistance and carry weight. |
K-9 Tactical Harness - REVAMPED (Xbox Version) | Revamps the Tactical Harness mod by diversifying perk and component requirements, adding camo-specific benefits, and fixing some minor bugs. |
HUDFramework | Allows modders to make adjustments to the game's HUD system, allowing for the usage of customization/optimization mods. |
Immersive HUD (iHUD) | Spawns a customizeable holotape that allows for the complete customization of the game's HUD, with the goal of hiding elements when not needed and showing them when they are. |
Lore-Based Loading Screens [Xbox] | Adds 95+ new loading screens based on Fallout Lore, including events leading up to 2287 that occur in other franchise media! |
CROSS Crit Gore-verhaul | Revamps the default fire, laser, and plasma critical effects to create a more gruesome reality. Those hit by these weapons will no longer turn into a brightly-colored pile, but instead a burnt/vaporized mess. There is also a holotape allowing for some customization. |
Dismemberment Overhaul (original) | Makes it possible to dismember humans, supermutants, deathclaws, and more without killing them outright. |
Faded Glory - A Post-Apocalyptic Soundscape | Customizes and revamps the soundtrack of Fallout 4, including nearly 4 hours of music that is region-specific, time specific, faction-specific, and works to tell story of loss, struggle, and hope. |
Spitfire (Enhanced Muzzle FX) | Overhauls the muzzle effects on various weapons, providing unique flashes, smoke, sparks, and more. |
Pip-Boy Flashlight | Turns the default Pip-Boy light into a focused flashlight beam, helping make the usage of it more immersive and atmospheric. |
Pipboy Flashlight Sounds - Metro Version | Replaces the traditional light toggle sound with an effect from the Metro Saga. |
WET - Water Enhancement Textures by SparrowPrince | Enhances all water and (most) water-related effects in the Commonwealth to be more realistic and immersive. |
Nuka Hair Combos | Adds various hairstyles to both male and female characters, as well as 17 unique beard mashups and various new colors. |
[XB1] Hair Tones Redux - A Hair Color Overhaul | Adjusts in-game hair colors to make them more realistic while maintaining their vibrancy. |
The Eyes of Beauty Fallout Edition | Changes eye textures to be more high resolution, as well as adds a plethora of new textures and colors for all types of unique characters. |
HeadCanon Tattoos | Merges many lore-friendly tattoo mods for the player character; upwards of 70+ designs. |
FemShepping's Re-EnGaged | Makes simple edits to Porter Gage (Nuka World), including recolors to his default armor and creating a casual version for the Sole Survivor to wear. |
Femshepping's Redone MacCready | Edits MacCready to be "less cartoony" while maintaining a true-to-lore appearance to his canon age. |
Wasteland Fashion - Bandanas and Blindfolds | Adds stand-alone bandanas and blindfolds as craftable objects, and utilizes the AWKCR Workbench to allow for layering fashion. |
Wasteland Fashion - Clothing for Vanilla Bodies | Adds many lore-friendly clothing items for male and female characters, focusing on a more wastelander feel. |
MoreHairStyles4Males Pack by Parhamlinker | Adds vanilla hairstyle mashups for the male Sole Survivor. |
Synths Revamped 1K by Fuse00 | Revitalizes the synths of Fallout 4 by adding new face/body/eye/mouth textures, and giving those without skin a more mechanical, polished look. Don't worry, Nick still has that gritty charm of his, too. |
Automatically Lower Weapons | Adjusts animations so that if a weapon is equipped during dialog, the Sole Survivor will no longer hold everyone at gunpoint and instead lower the weapon to a reasonable level. |
The Boring Perk Overhaul | Rebalances the perk system to create a more challenging playthrough experience. This mod removes damage increase bonuses, reduces critical hit damage perks, increases the effects of staggering and damaged limbs, and much, much more. |
Classic Computers - by Strider5 | Replaces the default appearance of desktop terminals with a more "retro" appearance, inspired by the desktop computers in Fallout 2. There are also workshop objects that you can build to use. |
RE8 - Med Injector | Replaces the default appearance of normal Stimpak's (as well as audio) with the Blue Umbrella Med Injector found in RE8: Village. |
Publick Occurrences Expanded | Adds extra news articles from Piper's travels, including over 17,000 words and 26 major quests. This also includes article varience for certain 'bad' and 'good' outcomes. |
[Automatron] More Bot Voices for Xbox | Adds Protectron, Mr. Gutsy, and Mr. Handy voice modules for Automatron robots. |
Show Accurate Codsworth | Replaces the eyes on Codsworth and similar Mr. Handy models with a glowing ring style version similar to the portrayal within the Fallout Amazon Prime TV Series. |
Improved Map with Visible Roads | Creates a high-contrast world map with detailed roads, topography elements, and enhanced water/coastlines. |
[Dn-0] Darker Nights (Level 0 - Darkest) | Adjusts the lighting so that nights in the Commonwealth are actually dark, and may require the use of a flashlight. This version in particular makes the nights 94% darker compared to the vanilla nights, and there are other variations of this mod that impact the game less. |
[Dn-0-Fh] Darker Nights for Far Harbor (Level 0 - Darkest) | Adjusts the lighting so that nights in the Commonwealth are actually dark, and may require the use of a flashlight. This version in particular makes the nights 94% darker compared to the Far Harbor nights, and there are other variations of this mod that impact the game less. |
[Dn-0-Nw] Darker Nights for Nuka World (Level 0 - Darkest) | Adjusts the lighting so that nights in the Commonwealth are actually dark, and may require the use of a flashlight. This version in particular makes the nights 94% darker compared to the Nuka World nights, and there are other variations of this mod that impact the game less. |
Vivid Fallout - Roads and Bridges-1k by Hein84 | Revitalizes Fallout 4 by improving the game's textures. Ironically, these textures are also less V-Ram heavy than the base ones. |
Visible Galaxy 4k | Edits the vanilla night sky to account for the newfound lack of light pollution. |
[XB1] Top Surgery Scars | Adds top surgery scars to the Sole Survivor's male model by default. |